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Left 4 dead games
Left 4 dead games





It's all pretty dumb and videogamey, but in the context of a co-op shooter it works well enough. The other is a mode called Overclock which grants double fire rate, faster reload, and stronger armour to both myself and my squadmates. One is a grenade, which is self explanatory. These are some of the most fun sections I played.Īs a Gunner, an assault class, I have a couple of special abilities too, which work on a cooldown timer. This gives me some time to prepare, including healing up, restocking ammo from crates, and dropping gadgets like auto-turrets to help me survive the onslaught. Sometimes I'm warned by the commander that, once I trigger something to advance the level, a large swarm will come at me. I move between tight, narrow corridors and big, open arenas. These include a nimble little jerk that can spit blobs of skin-melting acid from afar-but I expect there'll be bigger, scarier, and more powerful aliens to contend with in later missions.įireteam is a pretty straightforward shooter. However, similar to L4D, stronger 'hero' aliens occasionally show up. Most of the xenos I fight are fast-moving, easily killed grunts. In the darkness of the refinery, knowing one could come from any direction creates a nice feeling of tension. I like how the xenos can appear from pretty much anywhere, slithering across the ceiling or crawling over the walls. I switch to a pump action shotgun (Hicks would be proud) and it packs a real punch. Xenos explode with acid blood as I rip through them. The famous pulse rifle looks and sounds the part, and has a nice feeling of power behind it. Now we're in Left 4 Dead territory, with swarms of the bastards charging at me. Xenomorphs pour out of the darkness, and the vibe of the game changes instantly. Another vent cover pops off, but this time it isn't just a fake-out to make me jump. The marines' banter in the film was great and endlessly quotable here, I'd rather just shoot aliens in silence. The game tries to replicate the tough guy military dialogue that was so beloved in Aliens, but it doesn't sound convincing at all because the writing and acting aren't great. It's nice, but it'd be more atmospheric if my commander wasn't still constantly wittering in my ear. My squad and I move through the dark, industrial, steam-spewing corridors of the Katanga, lighting the way ahead with our flashlights.Īs I move through the structure, I hear flutters of orchestral music riffing on Jerry Goldsmith's Alien score.







Left 4 dead games